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Card Game Combat Deckbuilder Engine - RPG Maker MZ
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Card Game Combat Deckbuilder Engine - RPG Maker MZ

Card Game Combat Deckbuilder Engine - RPG Maker MZ

Card Game Combat is a suite of plugins that enables Roguelike Deck Builder gameplay.
CGC converts an Actor's Skill List into a deck of Cards.
Cards in an Actor's Deck can be added, removed and transformed using a variety of methods.
When you enter a Battle, these Cards are drawn to your Hand and can be played using the Actor's resources.
Multiple cards can be played this way until the player or a card effect ends the Actor’s turn.

Make the Deckbuilder of your dreams today using Card Game Combat!

●Tutorial Video Playlist

■2026/06/23 update
DeckEditorCore v1.2.3:
  • Added Next Actor/Previous Actor inputs for pageup/pagedown + MZ UI buttons to the Deck Selector screen.
  • Using DeckEditorCore without using CardTypes no longer results in a crash.
  • Folded Max Visible Rows parameter into Placement Settings.
  • Fixed Command Names parameter displaying the wrong language in the Plugin Manager.
CardSummonsCore v1.0.5:
  • Fixed StatDisplay struct displaying the wrong language in the Plugin Manager.
Current Features (Version 1.6.5):
MYTH_CGC_CoreEngine (v1.6.5)
  • Rolled back previous forced action changes due to a bug that caused the game to crash if a forced action was used at the end of an Enemy's turn.
  • Fixed crash when using Remove Selected (Action Pack 1) while a zone's cards are visible.
  • Changed the Extra Button struct's Skill ID format from Number to Skill to improve UX. No need to change any values when updating.
  • Fixed bug that would prevent Action Pack 2 from moving a Card to a different spot in the same Zone.
  • Fixed bug where Remove if Unplayed would not work properly with multiple party members.
  • Fixed bug where Mill X Type typeName would not work if the player's hand was at max size.
  • Fixed bug with IndependantCardVariables which would prevent Card sprites from updating when Start of Turn Actions changed a Var value.
  • Fixed bug with ActionPack2 that would occasionally prevent Transform condition from being met at the end of Start of Turn Actions.
  • Fixed bug that would cause an interrupted battle to not properly clear Card Actions, leading to CAs executing on the next battle.
  • Fixed crash when using skill with Card Target Actions and a scope of None.
  • Added Rotate, Skew and Scale commands to the Show Card plugin command suite.
  • Added Max Library Copies parameter.
  • Added compatibility with YEP_X_CounterControl.
  • Improved MZ touch input: Clicking a card to play it immediately after another card no longer requires moving your mouse first.
  • Fixed MZ bug where changing classes would duplicate your cards.
  • Fixed common events in the Demo Project.
  • Updated the skill pages in the Blank Template database.
MYTH_CGC_BlockGenerate (v1.4.0)
  • Fixed Enemy State Icon flickering issue.
  • Added support for Block States used in Card Summons (for summoners).
  • Fixed Show Icon on Battler and Show Icon on Window struct parameters.
  • Added support for formula input in Init Block, Max Block, Mod Max Block, Mod Init Block, Change Block Notetags.
  • Added support for comma separated values in Hide Block, Hide Resc, Ignore Block, Fill Block, Clear Block, Negate Block Notetags.
  • Added Class Notetags for Init Block, Max Block, Hide Block, Hide Resc.
MYTH_CGC_BlockGenerate (v1.4.1)
  • Transforming an Enemy now properly sets them to Initial Block Values.
  • Enemies appearing midway in Battle properly have Block/Resc States.
MYTH_CGC_EquipCards (v1.0.7)
  • Added support for comma separated values in Add Card Notetag.

-----

  • This pack is for use in RPG Maker Series or the engine of your choice.
  • OK to be used in Commercial projects made in RPG Maker.
  • You may modify some of the assets (but not redistribute them) for your own game use only.
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Card Game Combat Deckbuilder Engine - RPG Maker MZ

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Card Game Combat Deckbuilder Engine - RPG Maker MZ

Card Game Combat is a suite of plugins that enables Roguelike Deck Builder gameplay.
CGC converts an Actor's Skill List into a deck of Cards.
Cards in an Actor's Deck can be added, removed and transformed using a variety of methods.
When you enter a Battle, these Cards are drawn to your Hand and can be played using the Actor's resources.
Multiple cards can be played this way until the player or a card effect ends the Actor’s turn.

Make the Deckbuilder of your dreams today using Card Game Combat!

●Tutorial Video Playlist

■2026/06/23 update
DeckEditorCore v1.2.3:
  • Added Next Actor/Previous Actor inputs for pageup/pagedown + MZ UI buttons to the Deck Selector screen.
  • Using DeckEditorCore without using CardTypes no longer results in a crash.
  • Folded Max Visible Rows parameter into Placement Settings.
  • Fixed Command Names parameter displaying the wrong language in the Plugin Manager.
CardSummonsCore v1.0.5:
  • Fixed StatDisplay struct displaying the wrong language in the Plugin Manager.
Current Features (Version 1.6.5):
MYTH_CGC_CoreEngine (v1.6.5)
  • Rolled back previous forced action changes due to a bug that caused the game to crash if a forced action was used at the end of an Enemy's turn.
  • Fixed crash when using Remove Selected (Action Pack 1) while a zone's cards are visible.
  • Changed the Extra Button struct's Skill ID format from Number to Skill to improve UX. No need to change any values when updating.
  • Fixed bug that would prevent Action Pack 2 from moving a Card to a different spot in the same Zone.
  • Fixed bug where Remove if Unplayed would not work properly with multiple party members.
  • Fixed bug where Mill X Type typeName would not work if the player's hand was at max size.
  • Fixed bug with IndependantCardVariables which would prevent Card sprites from updating when Start of Turn Actions changed a Var value.
  • Fixed bug with ActionPack2 that would occasionally prevent Transform condition from being met at the end of Start of Turn Actions.
  • Fixed bug that would cause an interrupted battle to not properly clear Card Actions, leading to CAs executing on the next battle.
  • Fixed crash when using skill with Card Target Actions and a scope of None.
  • Added Rotate, Skew and Scale commands to the Show Card plugin command suite.
  • Added Max Library Copies parameter.
  • Added compatibility with YEP_X_CounterControl.
  • Improved MZ touch input: Clicking a card to play it immediately after another card no longer requires moving your mouse first.
  • Fixed MZ bug where changing classes would duplicate your cards.
  • Fixed common events in the Demo Project.
  • Updated the skill pages in the Blank Template database.
MYTH_CGC_BlockGenerate (v1.4.0)
  • Fixed Enemy State Icon flickering issue.
  • Added support for Block States used in Card Summons (for summoners).
  • Fixed Show Icon on Battler and Show Icon on Window struct parameters.
  • Added support for formula input in Init Block, Max Block, Mod Max Block, Mod Init Block, Change Block Notetags.
  • Added support for comma separated values in Hide Block, Hide Resc, Ignore Block, Fill Block, Clear Block, Negate Block Notetags.
  • Added Class Notetags for Init Block, Max Block, Hide Block, Hide Resc.
MYTH_CGC_BlockGenerate (v1.4.1)
  • Transforming an Enemy now properly sets them to Initial Block Values.
  • Enemies appearing midway in Battle properly have Block/Resc States.
MYTH_CGC_EquipCards (v1.0.7)
  • Added support for comma separated values in Add Card Notetag.

-----

  • This pack is for use in RPG Maker Series or the engine of your choice.
  • OK to be used in Commercial projects made in RPG Maker.
  • You may modify some of the assets (but not redistribute them) for your own game use only.

Product Information

Shipping & Returns

Description

Card Game Combat is a suite of plugins that enables Roguelike Deck Builder gameplay.
CGC converts an Actor's Skill List into a deck of Cards.
Cards in an Actor's Deck can be added, removed and transformed using a variety of methods.
When you enter a Battle, these Cards are drawn to your Hand and can be played using the Actor's resources.
Multiple cards can be played this way until the player or a card effect ends the Actor’s turn.

Make the Deckbuilder of your dreams today using Card Game Combat!

●Tutorial Video Playlist

■2026/06/23 update
DeckEditorCore v1.2.3:
  • Added Next Actor/Previous Actor inputs for pageup/pagedown + MZ UI buttons to the Deck Selector screen.
  • Using DeckEditorCore without using CardTypes no longer results in a crash.
  • Folded Max Visible Rows parameter into Placement Settings.
  • Fixed Command Names parameter displaying the wrong language in the Plugin Manager.
CardSummonsCore v1.0.5:
  • Fixed StatDisplay struct displaying the wrong language in the Plugin Manager.
Current Features (Version 1.6.5):
MYTH_CGC_CoreEngine (v1.6.5)
  • Rolled back previous forced action changes due to a bug that caused the game to crash if a forced action was used at the end of an Enemy's turn.
  • Fixed crash when using Remove Selected (Action Pack 1) while a zone's cards are visible.
  • Changed the Extra Button struct's Skill ID format from Number to Skill to improve UX. No need to change any values when updating.
  • Fixed bug that would prevent Action Pack 2 from moving a Card to a different spot in the same Zone.
  • Fixed bug where Remove if Unplayed would not work properly with multiple party members.
  • Fixed bug where Mill X Type typeName would not work if the player's hand was at max size.
  • Fixed bug with IndependantCardVariables which would prevent Card sprites from updating when Start of Turn Actions changed a Var value.
  • Fixed bug with ActionPack2 that would occasionally prevent Transform condition from being met at the end of Start of Turn Actions.
  • Fixed bug that would cause an interrupted battle to not properly clear Card Actions, leading to CAs executing on the next battle.
  • Fixed crash when using skill with Card Target Actions and a scope of None.
  • Added Rotate, Skew and Scale commands to the Show Card plugin command suite.
  • Added Max Library Copies parameter.
  • Added compatibility with YEP_X_CounterControl.
  • Improved MZ touch input: Clicking a card to play it immediately after another card no longer requires moving your mouse first.
  • Fixed MZ bug where changing classes would duplicate your cards.
  • Fixed common events in the Demo Project.
  • Updated the skill pages in the Blank Template database.
MYTH_CGC_BlockGenerate (v1.4.0)
  • Fixed Enemy State Icon flickering issue.
  • Added support for Block States used in Card Summons (for summoners).
  • Fixed Show Icon on Battler and Show Icon on Window struct parameters.
  • Added support for formula input in Init Block, Max Block, Mod Max Block, Mod Init Block, Change Block Notetags.
  • Added support for comma separated values in Hide Block, Hide Resc, Ignore Block, Fill Block, Clear Block, Negate Block Notetags.
  • Added Class Notetags for Init Block, Max Block, Hide Block, Hide Resc.
MYTH_CGC_BlockGenerate (v1.4.1)
  • Transforming an Enemy now properly sets them to Initial Block Values.
  • Enemies appearing midway in Battle properly have Block/Resc States.
MYTH_CGC_EquipCards (v1.0.7)
  • Added support for comma separated values in Add Card Notetag.

-----

  • This pack is for use in RPG Maker Series or the engine of your choice.
  • OK to be used in Commercial projects made in RPG Maker.
  • You may modify some of the assets (but not redistribute them) for your own game use only.
Card Game Combat Deckbuilder Engine - RPG Maker MZ | RPG Maker Official Store